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3-D Game Level Design In Unity

Details

Grades:        6th thru 12th

Skill Level:    Beginner-Intermediate  

Format:        Virtual / Online / Live Instructor  

Duration:     10 hours    


The Sample Schedule below is an example of an after-school program with five 2-hour sessions. Schools sessions typically run 1 hour for 10-weeks, but the scheduling is flexible. 

Course Details

About This Course

Game Lovers and Creators Unite with Unity 3D! Learn to control and create games and even apps with this pro software bridging the fields of art, code, and design. Students will get an introduction to C# (C-sharp), Unity’s programming language, as they code their creations to do what they want in their3D worlds! Students will build up to 5 simple fun games with Unity! 


Tools: Unity, C#, Visual Studio Community Edition 

Topics Covered

Use game objects, models, and levels to create game environments

Program interactions with C# 

Think in 3D to create interactive experiences 

Develop coding and design skills 

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Sample Schedule

What To Expect

In this course, students will develop a 3D platformer game in Unity using C# through a combination of interactive, instructor-led lessons, collaboration, and independent project work.   


Here’s a sample of what a week in the course could look like! Please keep in mind that students will progress at varying paces; this is a general outline of the key material and student experience. 

Monday

Students will navigate the Unity interface and learn how to create prefabs through projects like building a 3D computer desk or a car. Next, they’ll customize these projects by adding colored materials.

Tuesday

As they progress, students will layer coding elements by learning the basics of C# and how to implement code into Unity. They will learn how to implement variables, conditional statements, and more.

Wednesday

Combining their new skills, students will program basic movements for a character in a 3D platformer game. They will customize their projects by creating 3D models in MagicaVoxel that can be imported into Unity. 

Thursday

To refine their projects, students will code different game functions in Unity by utilizing the coding fundamentals they've learned and the different MagicaVoxel assets they've created. They will add features like collisions and triggers that allow the player to navigate a level, avoid obstacles, or collect items.

Friday

To wrap up the week, students will complete 3D platformer projects, add additional features to their games, and/or work through level design and playtest their peers’ projects.

Frequently Asked Questions

What is the online class experience like?

Virtual online classes feature structured small-group sessions led by expert instructors. Each week includes live teaching of our personalized, world-class curriculum, plus peer collaboration, social time, and independent project work. Sprinkled with games, challenges, and entertainment, there is always something to keep the group actively engaged.

What are the Technical Requirements?

To run this online course with The Learnatory, students will need a Mac, Windows, or Chromebook computer, a webcam, and a stable internet connection with access to Zoom video conferencing. 

What are the Software Requirements?

Any course-specific installation requirements will be communicated after registration.

How many students are in each class?

Our classes maintain an 8:1 student to teacher ratio ensuring every student receives individualized attention.  In most classes, there is also an assistant teacher or intern to assist.

What is level design?

In game development, level design sets up the gameplay, and involves everything from mission design to map and stage layout. Good level design is immersive. It's challenging enough to be engaging, but not too challenging that it's impossible. It drives players to keep playing to get better at the game. Each level should leave players feeling like they've progressed, either in their skill or in the story.

Why should my students learn level design?

As video games get more and more advanced, they’re beginning to look as visually sophisticated as blockbuster films. That means there is a lot going on behind the scenes! By combining a gamer’s eye for design and game mechanics with Unity programming, kids can level up their STEAM skills.

What college and career opportunities can this course lead to?

As of last year, the total market value of the gaming industry was $151.06 billion dollars, with steady growth predicted through 2027. This is just one indicator of exciting things to come in the gaming universe, and even more so in terms of job opportunities and careers in this field as designers, engineers, studio executives, and more.

Is this course suitable for all skill levels?

Yes, this course is designed for beginner to advanced students. Our 8:1 student to teacher ratio ensures that each student receives individual attention and has the freedom to learn at their own pace.

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